In other words, we all interacted, and much of the content was user generated. Of course, this wasn’t Web 2.0 because this was almost a decade before the World Wide Web (Web 1.0? Though BBSs weren’t a part of the internet, they offered much of what the internet could offer at the time.I’m sure this sounds very similar to anyone who has played World of Warcraft or similar games. These terms were used long after these events despite the fact this was decades before they became mainstream. The difference is – and that is a huge, enormous difference – is that all MUDs were based on user generated content. Each was given permission to program a part of the MUD – his domain. Even today, you still can’t do the equivalent with games such as World of Warcraft (though I do remember that a few years ago, a group of people was able to successfully replicate Ever Quest’s framework and protocols and effectively recreated a home-brew version without Sony’s permission). Although this post can be read on its own, I gave it for a reason – in order to be able to share an event that took place at the time. Two questions for you: Update: You Tube pulled Merton’s first video when it reached around 4.5 million views.
He made the requested changes and uploaded it again.
There were several variations of the concept: some were created for social interaction (the modern equivalent is Second Life), other for gaming, etc.