Rollete chat


When I first starting using the internet, in 1987 or 1988 (I need to figure this out one day…), I stopped using BBSs. My friends and I actually didn’t refer to it as the internet back then but rather as the Bitnet (which was always a subset of the internet but was separately accessible at the time).When I look at old emails that are archived online, we actually referred to the internet as the Inter Net. Amusingly, there was a local news story about us at the time: “Local teenagers chat with people all over the world using computers”.I was introduced to a radical concept called MUDs (Multi User Domains).MUDs are the prehistoric ancestors of massively multiplayer online role-playing game (MMORPG) such as World of Warcraft, Ever Quest and Ultima Online.



In other words, we all interacted, and much of the content was user generated. Of course, this wasn’t Web 2.0 because this was almost a decade before the World Wide Web (Web 1.0? Though BBSs weren’t a part of the internet, they offered much of what the internet could offer at the time.I’m sure this sounds very similar to anyone who has played World of Warcraft or similar games. These terms were used long after these events despite the fact this was decades before they became mainstream. The difference is – and that is a huge, enormous difference – is that all MUDs were based on user generated content. Each was given permission to program a part of the MUD – his domain. Even today, you still can’t do the equivalent with games such as World of Warcraft (though I do remember that a few years ago, a group of people was able to successfully replicate Ever Quest’s framework and protocols and effectively recreated a home-brew version without Sony’s permission). Although this post can be read on its own, I gave it for a reason – in order to be able to share an event that took place at the time. Two questions for you: Update: You Tube pulled Merton’s first video when it reached around 4.5 million views.

He made the requested changes and uploaded it again.

There were several variations of the concept: some were created for social interaction (the modern equivalent is Second Life), other for gaming, etc.